Fleet Composition: Difference between revisions
(Created page with "I'm not an expert. I'm going to share just a few things I know. Your fleet consists of a main fleet (in back) and a vanguard fleet (in front). Aircraft carriers, battleships, battle cruisers, and some utility ships (repair / heal) are in back. Cruisers and destroyers are in front. The vanguard fleet will have rapid, lower-powered attacks. Battleships and Carriers pack a bigger punch, but they fire / launch aircraft far more slowly. Location of where to put your ships m...") |
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== Main Fleet == | == Main Fleet == | ||
Most battleships fire their main barrage directly forward. This means you lose efficiency if they are placed at the top or bottom position. Thus, you should place your battleship in the center of the main fleet, with aircraft carriers in the top and bottom slots. I am not sure if this is also true of Battle Cruisers, but I believe so. You can also put your healer / repair ship in the top or bottom slot. | |||
== Vanguard Fleet == | == Vanguard Fleet == | ||
For the vanguard fleet, the most dangerous position is the bottom slot. This is because when advancing towards the enemy, this ship is in front, most likely to be hit. The second most dangerous position is the top slot, as this is exposed during a retreat from the enemy. Thus, place your tankiest ship in the bottom, the weakest in the middle. | |||
Note that immediately before a battle, you can rearrange the location of your ships, so if your tank is getting beat up, move her to share the damage love. | |||
== Submarines == | == Submarines == | ||
When I first started playing, I wondered when I would get submarines. I'm not sure what the answer is, but when you | When I first started playing, I wondered when I would get submarines. I'm not sure what the answer is, but when you [[Build]], if you build Special ships, you can get submarines. Your submarine fleet consists of three shipgirls. When they enter action, they remain while they have air and then retreat. Beyond that, see the [[Combat]] section for more details on your submarines. | ||
== Healers and Repair Ships == | |||
There are a small number of healer or repair ships. Akashi, Vestal, and Unicorn are three such ships. I am currently using Akashi. She is available through her quest line. Vestal and Unicorn are both drop ships, easily gotten once level appropriate. | |||
Repair ships heal your fleet during battle using their special skills. For this reason, you'll want to make sure you [[Train]] your shipgirls' skills. Repair ships still have offensive capability, so you'll want to equip them with good gear. | |||
At lower levels, repair ships are not critical. You can overcome the content just by having an overpowered fleet. However, at later points in the game, you can no longer outlevel the content. What you give up in total damage you more than make up for in a well leveled repair ship. | |||
{| class="wikitable" | |||
|+ | |||
!Type | |||
!Name | |||
!Action | |||
!Notes | |||
|- | |||
|Repair | |||
|Akashi, Vestal | |||
|Heals lowest HP ship every 5 seconds | |||
Also increases fleet munition count | |||
Akashi can also heal your entire fleet | |||
|5-35 HP based on limit break | |||
At 2nd limit break and beyond | |||
|- | |||
|Light Carrier | |||
|Unicorn, Shouhou Retrofit | |||
|Both heal vanguard when using airstrike. | |||
Unicorn is the defensive choice. | |||
Shouhou is the offensive choice. | |||
| | |||
|- | |||
|Battleship | |||
|Arizona | |||
|Not a reliable healer, but may be useful | |||
| | |||
|- | |||
|Light Cruiser | |||
|Juneau | |||
|PvP healer, heals remaining fleet when sunk | |||
| | |||
|- | |||
|Carrier | |||
|Illustrious | |||
|Not a healer, but provides shields, useful against difficult bosses | |||
| | |||
|} | |||
To sum it up, complete [[Akashi's Quest]] as early as you can and level her up. However, she isn't really needed until chapter 10 and beyond. For PvP, Juneau can dramatically improve your win rate, although I haven't tried her. |
Latest revision as of 22:52, 6 April 2024
I'm not an expert. I'm going to share just a few things I know.
Your fleet consists of a main fleet (in back) and a vanguard fleet (in front). Aircraft carriers, battleships, battle cruisers, and some utility ships (repair / heal) are in back. Cruisers and destroyers are in front. The vanguard fleet will have rapid, lower-powered attacks. Battleships and Carriers pack a bigger punch, but they fire / launch aircraft far more slowly.
Location of where to put your ships matter.
Main Fleet
Most battleships fire their main barrage directly forward. This means you lose efficiency if they are placed at the top or bottom position. Thus, you should place your battleship in the center of the main fleet, with aircraft carriers in the top and bottom slots. I am not sure if this is also true of Battle Cruisers, but I believe so. You can also put your healer / repair ship in the top or bottom slot.
Vanguard Fleet
For the vanguard fleet, the most dangerous position is the bottom slot. This is because when advancing towards the enemy, this ship is in front, most likely to be hit. The second most dangerous position is the top slot, as this is exposed during a retreat from the enemy. Thus, place your tankiest ship in the bottom, the weakest in the middle.
Note that immediately before a battle, you can rearrange the location of your ships, so if your tank is getting beat up, move her to share the damage love.
Submarines
When I first started playing, I wondered when I would get submarines. I'm not sure what the answer is, but when you Build, if you build Special ships, you can get submarines. Your submarine fleet consists of three shipgirls. When they enter action, they remain while they have air and then retreat. Beyond that, see the Combat section for more details on your submarines.
Healers and Repair Ships
There are a small number of healer or repair ships. Akashi, Vestal, and Unicorn are three such ships. I am currently using Akashi. She is available through her quest line. Vestal and Unicorn are both drop ships, easily gotten once level appropriate.
Repair ships heal your fleet during battle using their special skills. For this reason, you'll want to make sure you Train your shipgirls' skills. Repair ships still have offensive capability, so you'll want to equip them with good gear.
At lower levels, repair ships are not critical. You can overcome the content just by having an overpowered fleet. However, at later points in the game, you can no longer outlevel the content. What you give up in total damage you more than make up for in a well leveled repair ship.
Type | Name | Action | Notes |
---|---|---|---|
Repair | Akashi, Vestal | Heals lowest HP ship every 5 seconds
Also increases fleet munition count Akashi can also heal your entire fleet |
5-35 HP based on limit break
At 2nd limit break and beyond |
Light Carrier | Unicorn, Shouhou Retrofit | Both heal vanguard when using airstrike.
Unicorn is the defensive choice. Shouhou is the offensive choice. |
|
Battleship | Arizona | Not a reliable healer, but may be useful | |
Light Cruiser | Juneau | PvP healer, heals remaining fleet when sunk | |
Carrier | Illustrious | Not a healer, but provides shields, useful against difficult bosses |
To sum it up, complete Akashi's Quest as early as you can and level her up. However, she isn't really needed until chapter 10 and beyond. For PvP, Juneau can dramatically improve your win rate, although I haven't tried her.